using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering; // 引入 UnityEngine.Rendering 命名空间
namespace DT.URP.Div
{
    [CreateAssetMenu(menuName = "DT Rendering/MyURPAsset")]
    public class DTCustomPipelineAsset : RenderPipelineAsset {
        // public string name = "";
        protected override RenderPipeline CreatePipeline()
        {
            return new DTCustomPipeline();
        }
    }
}
